#VRML V2.0 utf8
#Exported from Wings 3D 1.5.3
DEF Pin4 Transform {
children [
Shape {
appearance Appearance {
material DEF default2 Material {
diffuseColor 0.0 0.55 0.55
emissiveColor 0.0 0.0 0.0
specularColor 1.0 1.0 1.0
ambientIntensity 1.0
transparency 0.0
shininess 1.0
}
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-2.1000000000000014 0.36700484608000217 3.2250000000000005,
2.0999999999999983 0.36700484608000217 3.2250000000000005,
-2.1000000000000014 -0.3670048460800004 3.2250000000000005,
2.0999999999999983 -0.3670048460800004 3.2250000000000005,
2.0999999999999983 -0.3670048460800004 -3.2249999999999996,
-2.1000000000000014 -0.3670048460800004 -3.2249999999999996,
-2.1000000000000014 0.36700484608000217 -3.2249999999999996,
2.0999999999999983 0.36700484608000217 -3.2249999999999996 ] }
coordIndex [
0, 1, 7, 6, -1,
0, 2, 3, 1, -1,
0, 6, 5, 2, -1,
1, 3, 4, 7, -1,
2, 5, 4, 3, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 7, 6, -1,
0, 2, 3, 1, -1,
0, 6, 5, 2, -1,
1, 3, 4, 7, -1,
2, 5, 4, 3, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.6 0.6 0.6,
0.6 0.6 0.6 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}